Lighting-Reflectance Models & Licensing Issues
Posted
by
codey
on Game Development
See other posts from Game Development
or by codey
Published on 2012-04-12T17:52:43Z
Indexed on
2012/04/12
23:46 UTC
Read the original article
Hit count: 346
licensing
Generally, or specifically, is there any licensing issue with using any of the well known lighting/reflectance models (i.e. the BRDFs or other distribution or approximation functions):
Phong, Blinn–Phong, Cook–Torrance, Blinn-Torrance-Sparrow, Lambert, Minnaert, Oren–Nayar, Ward, Strauss, Ashikhmin-Shirley
and common modifications where applicable, such as:
Beckmann distribution, Blinn distribution, Schlick's approximation, etc.
in your shader code utilised in a commercial product? Or is it a non-issue?
© Game Development or respective owner