Lighting-Reflectance Models & Licensing Issues

Posted by codey on Game Development See other posts from Game Development or by codey
Published on 2012-04-12T17:52:43Z Indexed on 2012/04/12 23:46 UTC
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Generally, or specifically, is there any licensing issue with using any of the well known lighting/reflectance models (i.e. the BRDFs or other distribution or approximation functions):

Phong, Blinn–Phong, Cook–Torrance, Blinn-Torrance-Sparrow, Lambert, Minnaert, Oren–Nayar, Ward, Strauss, Ashikhmin-Shirley

and common modifications where applicable, such as:

Beckmann distribution, Blinn distribution, Schlick's approximation, etc.

in your shader code utilised in a commercial product? Or is it a non-issue?

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