Unity3d vector and matrix operations
Posted
by
brandon
on Game Development
See other posts from Game Development
or by brandon
Published on 2012-04-13T16:28:41Z
Indexed on
2012/04/13
17:43 UTC
Read the original article
Hit count: 368
I have the following three vectors:
- posA: (1,2,3)
- normal: (0,1,0)
- offset: (2,3,1)
I want to get the vector representing the position which is offset in the direction of the normal from posA.
I know how to do this by cheating (not using matrix operations):
Vector3 result = new Vector3(posA.x + normal.x*offset.x
posA.y + normal.y*offset.y,
posA.z + normal.z*offset.z);
I know how to do this mathematically Note: [] indicates a column vector, {} indicates a row vector
result = [1,2,3] + {2,3,1}*{[0,0,0],[0,1,0],[0,0,0]}
What I don't know is which is better to use and if it's the latter how do I do this in unity? I only know of 4x4 matrices in unity. I don't like the first option because you are instantiating a new vector instead of just modifying the original. Suggestions?
Note: by asking which is better, I am asking for a quantifiable reason, not just a preference.
© Game Development or respective owner