How is the iOS support in UDK compared to Unity?

Posted by Joe on Game Development See other posts from Game Development or by Joe
Published on 2012-04-16T00:38:58Z Indexed on 2012/04/16 5:47 UTC
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I have some significant experience in Unity for web clients, but I'm skeptical about the 3K$ price tag to create/deploy iOS games. I noticed UDK now supports iOS, and appears to have "free" version control- and it's only 100$ from what I can tell.

My primary question is: Does UDK make iOS development and deployment easy, or do you have to jump through a couple of hoops to make it work?

A few side questions not worth another post: How hard is the transition from Unity to UDK? Is UnrealScript easy to pick up from a C/C# background? Does the UDK have good documentation compared to Unity?

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