Strategy to prevent players from seeing through walls in an online FPS?
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geneotech
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Published on 2012-04-17T17:14:09Z
Indexed on
2012/05/31
4:50 UTC
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Why do we still moan on wallhackers in multiplayer first-person shooters ?
Isn't it possible to perform occlusion culling for all players server-side ? For example, send player xyz information to client only when the player is visible in client's frustum and not occluded by any object ? Even if the collision-geometry is very simplified, most of the time cheater won't receive tactical information.
Why not do this ?
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