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as seen on Geeks with Blogs
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I'm working on a 2d tilemapped RPG. I've actually made quite a fair amount of progress, but I'm at a point where I need to make a UI decision. I have the overland world completely mapped out, and I have several towns and special areas. I'm on the fence about how to integrate the two.
Scenario 1:
I…
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So yesterday I didn't cut any code for my game but I was able to do a tiny bit of research on the XNA Game Development Technology and the communities out there and do you know what? I feel I'm a bit closer to my goal. The bad news is today I didn't cut code either. However, not all is lost because…
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I have around 2.5 years of experience as a web developer cum designer working mainly on the LAMP platform. Now, I want to try out game development (of the likes of First Person Shooter games like Call of Duty (COD)). It is one of my dreams to some day succeed in making a profitable, popular, commercial…
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as seen on Game Development
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I am a High School student in Ontario and i am trying looking for college/university programs the are specifically about game design. There are quite a few at most colleges near me, but they are all BA's and I am looking for a BSc. The only one i have been able to find is at digipen but that is across…
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as seen on Game Development
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I know this sounds eally crazy. However, I just want to ask.
Now, I am studying C++ code in my school (My major is computer programming). Honestly, my grade is not so good, and assignments are really hard.
Sometimes, I feel sad that I will spend 8~10 hours per day for coding (which is stressful)…
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as seen on Game Development
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From what I understand being a level designer and a character/environment/object/etc Modeler are two different jobs, yet sometimes it feels like a Modeler can also do the job of the level designer. I know this also depends on the scale of the game. For small games maybe they are one and the same…
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as seen on Game Development
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Hi Friends,
I am interested in learning the class structure of Plants vs Zombies, particularly level design; for those who haven't played it - this video contains nice play-through: http://www.youtube.com/watch?v=89DfdOIJ4xw.
How would I go ahead and design the code, mostly structure & classes…
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as seen on Game Development
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My current method for tile based levels is to put everything in an array like the following:
grass = g
sky = s
house = h
...
"""
["SSSSSSSSSSSSSSSSSSSSSSSSSSSSSS"],
["SSSSSSSSSSSSSSSSSSSSSSSSSSSSSS"],
["HHHHHHHHHHHHHHSSSSSSSSSSSSSSSS"],
["GGGGGGGGGGGGGGGGGGGGGGGGGGGGGG"],
"""
I would then…
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as seen on Geeks with Blogs
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Recently I purchased 3 large volumes on using the Unreal 3 Engine to create levels and custom games. This past weekend I cracked the spine of the first and started reading. Here are my early impressions (I'm ~250 pages into it, with appendices it's about 900).
Pros
Interestingly, the book starts…
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as seen on Game Development
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I was looking for some beginner advice regarding level design across multiple resolutions.
I believe the answer is likely "it depends", but any input from anyone with real experience is very appreciated.
Basically, I am building a 2D Super Metroid type game. If rooms/levels are to be a tiled grid…
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