Does use of simple shaders improve performace/battery life?
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                Miro
            
        on Game Development
        
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        Published on 2012-06-02T17:06:08Z
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            2012/06/02
            22:50 UTC
        
        
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I'm making OpenGL game for Android. Till now i've used only fixed function pipeline, but i'm rendering simple things.
Fixed function pipeline includes a lot of stuff i don't need. So i'm thinking about implementing shaders in my game to simplify OpenGL pipeline if it can make better performance.
Better performance = better battery life, unless fps is limited by software limit, not hardware power.
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