Maintain proper symbol order when applying an armature in flash

Posted by Michael Taufen on Game Development See other posts from Game Development or by Michael Taufen
Published on 2012-06-02T01:01:08Z Indexed on 2012/06/02 4:50 UTC
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I am trying to animate a character's leg in flash CS 5.5 for a game I am working on. I decided to use the bone tool because it's awesome. The problem I am having, however, is that for my character to be animated properly, the symbols that make up his leg (upper leg, lower leg, and shoe) need to be on top of each other in a specific way (otherwise the shoe looks like its next to the leg, etc). Applying the bones results in the following problem: the first symbol I apply it to is placed in the rear on the armature layer, the next on top of it, and so on, until the final symbol is already on top. I need them to be in the opposite order, but arrange > send to back does nothing on the armature layer. How can I fix this?

tl;dr: The bone tool is not maintaining the stacking order of my objects, please help.

Thanks for helping :).

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