Particle effect after the bullet
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Siddharth
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Published on 2012-06-02T06:24:31Z
Indexed on
2012/06/02
10:51 UTC
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andengine
In my game, I fire a bullet from the gun along with that I generate a particle behind the bullet so that I look like fire effect after the bullet. But my problem is that the position I got from the bullet was distance in place. So basically I want to say that the bullet speed was high for that reason I got coordinate for the particle generation was far from each other like
dot dot effect. But I want continuous flow of particle behind the bullet. So please provide any guidance for my problem
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