Particle effect after the bullet

Posted by Siddharth on Game Development See other posts from Game Development or by Siddharth
Published on 2012-06-02T06:24:31Z Indexed on 2012/06/02 10:51 UTC
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In my game, I fire a bullet from the gun along with that I generate a particle behind the bullet so that I look like fire effect after the bullet. But my problem is that the position I got from the bullet was distance in place. So basically I want to say that the bullet speed was high for that reason I got coordinate for the particle generation was far from each other like enter image description here

dot dot effect. But I want continuous flow of particle behind the bullet. So please provide any guidance for my problem

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