c# SendMessage and Skype woes
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Xcelled194
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Published on 2012-06-04T04:22:52Z
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2012/06/04
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I'm trying to create an add-on to Skype with C#. I don't want to use Skype4COM, as I'd like the experience with messages and such. Unfortunately, the messages are tripping me up. I've got the pumps and such set up. They all work, and my app successfully sends the "APIDiscover" message to Skype, gets a "PendingAuth" response and then the "AttachSuccess" message. However, when I try to send "ping" to Skype (to which it should reply "pong") nothing happens.
The return code from SendMessage is 0 but Marshall.GetLastWin32Error is 1400 (Invalid handle). The handle was returned with the AttachSuccess method. The equivalent C++ code does work, so I'm at a loss.
First is the C++ code I'm using as a guide: Here's the (cut down) message pump. You can ignore everything but where I put the //<----
static LRESULT APIENTRY SkypeAPITest_Windows_WindowProc(
HWND hWindow, UINT uiMessage, WPARAM uiParam, LPARAM ulParam)
{
LRESULT lReturnCode;
bool fIssueDefProc;
lReturnCode=0;
fIssueDefProc=false;
switch(uiMessage)
{
case WM_COPYDATA:
if( hGlobal_SkypeAPIWindowHandle==(HWND)uiParam )
{
PCOPYDATASTRUCT poCopyData=(PCOPYDATASTRUCT)ulParam;
printf( "Message from Skype(%u): %.*s\n", poCopyData->dwData, poCopyData->cbData, poCopyData->lpData);
lReturnCode=1;
}
break;
default:
if( uiMessage==uiGlobal_MsgID_SkypeControlAPIAttach )
{
switch(ulParam)
{
case SKYPECONTROLAPI_ATTACH_SUCCESS:
printf("!!! Connected; to terminate issue #disconnect\n");
hGlobal_SkypeAPIWindowHandle=(HWND)uiParam;//<---- Right here is where we receive the handle from Skype.
break;
}
if( fIssueDefProc )
lReturnCode=DefWindowProc( hWindow, uiMessage, uiParam, ulParam);
return(lReturnCode);
}
and this is the (again dumbed down) "sending message" code
void __cdecl Global_InputProcessingThread(void *)
{
static char acInputRow[1024];
bool fProcessed;
if( SendMessageTimeout( HWND_BROADCAST, uiGlobal_MsgID_SkypeControlAPIDiscover, (WPARAM)hInit_MainWindowHandle, 0, SMTO_ABORTIFHUNG, 1000, NULL)!=0 )
{
while(Global_Console_ReadRow( acInputRow, sizeof(acInputRow)-1))
{
if( fProcessed==false && hGlobal_SkypeAPIWindowHandle!=NULL )
{
COPYDATASTRUCT oCopyData;
// send command to skype
oCopyData.dwData=0;
oCopyData.lpData=acInputRow;
oCopyData.cbData=strlen(acInputRow)+1;
if( oCopyData.cbData!=1 )
{
if( SendMessage( hGlobal_SkypeAPIWindowHandle, WM_COPYDATA, (WPARAM)hInit_MainWindowHandle, (LPARAM)&oCopyData)==FALSE )
{
hGlobal_SkypeAPIWindowHandle=NULL;
printf("!!! Disconnected\n");
}
}
}
}
}
SendMessage( hInit_MainWindowHandle, WM_CLOSE, 0, 0);
SetEvent(hGlobal_ThreadShutdownEvent);
fGlobal_ThreadRunning=false;
}
And now here's my C#
public bool PreFilterMessage(ref Message m)
{
Console.WriteLine(m.ToString());
if (m.Msg == WM_COPYDATA && SkypeAPIWindowHandle == m.WParam)
{
SkypeMessage(m);
return true;
}
if (m.Msg == MsgApiAttach)
{
switch (m.LParam.ToInt32())
{
case (int)SkypeControlAPIAttach.SUCCESS:
SkypeAPIWindowHandle = m.WParam; //Here's where we set the Skype Handle
AttachSuccess(m);
return true;
}
}
return false; //Defer all other messages
}
And here is my DLL import and Sending code
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = false)]
static extern IntPtr SendMessageA(IntPtr hWnd, UInt32 Msg, IntPtr wParam, ref MsgHelper.COPYDATASTRUCT lParam);
public static void Command(string c)
{
if (c.Last() != '\0')
c += "\0"; //Make string null terminated
Console.WriteLine();
MsgHelper.COPYDATASTRUCT cda = new MsgHelper.COPYDATASTRUCT();
cda.dwData = new IntPtr(0);
cda.lpData = c;
cda.cbData = c.Length + 1;
Marshal.GetLastWin32Error(); //Clear last error
Console.WriteLine(SendMessageA(mHelper.SkypeAPIWindowHandle, MsgHelper.WM_COPYDATA, IntPtr.Zero, ref cda));
Console.WriteLine(Marshal.GetLastWin32Error());
}
COPYDATASTRUCT is:
public struct COPYDATASTRUCT
{
public IntPtr dwData;
public int cbData;
[MarshalAs(UnmanagedType.LPStr)]
public string lpData;
}
I think that's everything. Let me know if I forgot something.
Any ideas why I'm getting the 1400?
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