Render full-screen gradient or texture
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Filip Skakun
on Game Development
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Published on 2012-06-05T20:04:42Z
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2012/06/05
22:48 UTC
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What's the simplest way to fill the background of the screen with a gradient or a texture in Direct3D 10/11?
I'm building a Windows 8 metro app in which the camera never moves and I render some content in D3D, but I need to fill the background with something else than a solid color. Do I need to figure out the size and position of a rectangle and position it in 3D space or can I have some simpler solution?
I don't care about depth at all, I don't use any depth buffer since all my content is sorted back to front, so I could just start by drawing to the background.
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