Slick 2d scrolling off screen
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by
Peter
on Game Development
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Published on 2012-06-05T19:41:18Z
Indexed on
2012/06/05
22:48 UTC
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slick
I have something scrolling in and out of the screen. Now when it goes off screen, I want it to scroll into the screen at another location. What I do is I grab the last pixels at the screens edge using g.copyArea and then g.drawImage on the edge of the screen. And then I do a g.translate to create room for the next row which is next render cycle.
My problem is that I get a single pixel row, which is not copied onto the canvas. Where as I want each row to be added and then translated, so that the image that scrolled off screen is recreated on the other side of the screen.
Here is my code, maybe there is a better way of doing this, open to any suggests, cause I'm totally stuck
@Override
public void render(GameContainer gc, Graphics g) throws SlickException {
//g.setClip(0, 0, 300, gc.getHeight());
g.translate(0, y);
g.drawImage(image,0,200);
g.resetTransform();
//g.clearClip();
g.copyArea(rightImage, 0, gc.getHeight() - 1);
g.drawImage(rightImage, 300, 0);
g.translate(0, y);
y=y+3;
}
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