Android Game Development problem whith size and speed
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by
Charlton Santana
on Game Development
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or by Charlton Santana
Published on 2012-06-07T20:30:17Z
Indexed on
2012/06/07
22:48 UTC
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I have been coding speed for an object. I have made it so the object will move from one end of the screen to another at a speed depending on the screen size, at the monemt I have made it so it will take one second to pass the screen. So i have worked out the speed in code but when I go to assign the speed it tells me to force close and i do not understand why. Here is the code:
MainGame Code:
@Override
protected void onDraw(Canvas canvas) {
setBlockSpeed(getWidth());
}
private int blockSpeed;
private void setBlockSpeed(int screenWidth){
Log.d(TAG, "screenWidth " + screenWidth);
blockSpeed = screenWidth / 100; // 100 is the FPS.. i want it to take 1 second to pass the screen
Math.round(blockSpeed); // to make it a whole number
block.speed = blockSpeed; // if i dont put blockSpeed and put eg 8 it still tells me to force close
}
Block.java Code:
public int speed;
public void draw(Canvas canvas) {
canvas.drawBitmap(bitmap, x - (bitmap.getWidth() / 2), y - (bitmap.getHeight() / 2), null);
if(dontmove == 0){
this.x -= speed;
}
}
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