How do I get my character to move after adding to JFrame?

Posted by A.K. on Game Development See other posts from Game Development or by A.K.
Published on 2012-06-07T00:28:44Z Indexed on 2012/06/07 4:48 UTC
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So this is kind of a follow up on my other JPanel question that got resolved by playing around with the Layout...

Now my MouseListener allows me to add a new Board(); object from its class, which is the actual game map and animator itself. But since my Board() takes Key Events from a Player Object inside the Board Class, I'm not sure if they are being started.

Here's my Frame Class, where SideScroller S is the player object:

    package OurPackage;
    //Made By A.K. 5/24/12
    //Contains Frame.

    import java.awt.BorderLayout;
    import java.awt.Button;
    import java.awt.CardLayout;
    import java.awt.Color;
    import java.awt.Container;
    import java.awt.Dimension;
    import java.awt.Graphics;
    import java.awt.Graphics2D;
    import java.awt.GridBagLayout;
    import java.awt.GridLayout;
    import java.awt.Image;
    import java.awt.Rectangle;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import java.awt.event.KeyEvent;
    import java.awt.event.MouseAdapter;
    import java.awt.event.MouseEvent;
    import java.awt.event.MouseListener;

    import javax.swing.*;
    import javax.swing.plaf.basic.BasicOptionPaneUI.ButtonActionListener;


    public class Frame implements MouseListener
    {
    public static boolean StartGame = false;

    JFrame frm = new JFrame("Action-Packed Jack");


        ImageIcon img =   new    ImageIcon(getClass().getResource("/Images/ActionJackTitle.png"));
    ImageIcon StartImg = new ImageIcon(getClass().getResource("/Images/JackStart.png"));
    public Image Title;
    JLabel TitleL = new JLabel(img);

    public JPanel TitlePane = new JPanel();
    public JPanel BoardPane = new JPanel();
    JPanel cards;

    JButton StartB = new JButton(StartImg);


    Board nBoard = new Board();

    static Sound nSound;

    public Frame()
    {
    frm.setLayout(new GridBagLayout());
    cards = new JPanel(new CardLayout());
    nSound = new Sound("/Sounds/BunchaJazz.wav");

    TitleL.setPreferredSize(new Dimension(970, 420));
    frm.add(TitleL);

    frm.add(cards);


    cards.setSize(new Dimension(150, 45));
    cards.setLayout(new GridBagLayout ());

    cards.add(StartB);
    StartB.addMouseListener(this);
    StartB.setPreferredSize(new Dimension(150, 45));

    frm.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    frm.setSize(1200, 420);
    frm.setVisible(true);
    frm.setResizable(false);
    frm.setLocationRelativeTo(null);
    frm.pack();
    }

    public static void main(String[] args)
    {
    SwingUtilities.invokeLater(new Runnable() 
    {
       public void run() 
       {
          new Frame();

       }
    });
    }

    public void mouseClicked(MouseEvent e) 
    {
        nSound.play();
        StartB.setContentAreaFilled(false);
        cards.remove(StartB);
        frm.remove(TitleL);
        frm.remove(cards);
        frm.setLayout(new GridLayout(1, 1));
        frm.add(nBoard); //Add Game "Tiles" Or Content. x = 1200
        nBoard.setPreferredSize(new Dimension(1200, 420));
        cards.revalidate();
        frm.validate();
     }

     @Override
     public void mouseEntered(MouseEvent arg0) {
    // TODO Auto-generated method stub

     }

     @Override
     public void mouseExited(MouseEvent arg0) {
    // TODO Auto-generated method stub

     }

     @Override
     public void mousePressed(MouseEvent arg0) {
    // TODO Auto-generated method stub

     }

     @Override
     public void mouseReleased(MouseEvent arg0) {
    // TODO Auto-generated method stub

     }

     }

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