How to decompose a rectangular shape in a Voronoi diagram, only generating convex shapes?
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DevilWithin
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Published on 2012-06-06T23:05:25Z
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2012/06/07
4:48 UTC
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procedural-generation
|polygon
I think this is a very straighforward question, lets say i have a building in 2D, a rectangle shape. Now i want to decompose that area in a lot of convex shapes, as seen in a voronoi diagram, or closely like it, just so I can add those shapes to the physics engine, and have a realistic destruction.
Bonus: Possible suggestions on how to make the effect more dynamic and interesting.
Please keep in mind we re talking about realtime calculations..
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