glTranslate, how exactly does it work?

Posted by mykk on Game Development See other posts from Game Development or by mykk
Published on 2012-06-08T11:57:15Z Indexed on 2012/06/08 16:50 UTC
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I have some trouble understanding how does glTranslate work. At first I thought it would just simply add values to axis to do the transformation.

However then I have created two objects that would load bitmaps, one has matrix set to GL_TEXTURE:

public class Background
{
    float[] vertices = new float[]
        { 0f, -1f, 0.0f, 
          4f, -1f, 0.0f, 
          0f, 1f, 0.0f, 
          4f, 1f, 0.0f };

    ....
    private float backgroundScrolled = 0;
    public void scrollBackground(GL10 gl)
    {
        gl.glLoadIdentity();
        gl.glMatrixMode(GL10.GL_MODELVIEW);
        gl.glTranslatef(0f, 0f, 0f);
        gl.glPushMatrix();

        gl.glLoadIdentity();
        gl.glMatrixMode(GL10.GL_TEXTURE);
        gl.glTranslatef(backgroundScrolled, 0.0f, 0.0f);
        gl.glPushMatrix();

        this.draw(gl);
        gl.glPopMatrix();

        backgroundScrolled += 0.01f;
        gl.glLoadIdentity();
    }
}

and another to GL_MODELVIEW:

public class Box
{
    float[] vertices = new float[]
        { 0.5f, 0f, 0.0f, 
          1f, 0f, 0.0f, 
          0.5f, 0.5f, 0.0f, 
          1f, 0.5f, 0.0f };

    ....

    private float boxScrolled = 0;
    public void scrollBackground(GL10 gl)
    {
        gl.glMatrixMode(GL10.GL_MODELVIEW);
        gl.glLoadIdentity();
        gl.glTranslatef(0f, 0f, 0f);
        gl.glPushMatrix();

        gl.glMatrixMode(GL10.GL_MODELVIEW);
        gl.glLoadIdentity();
        gl.glTranslatef(boxScrolled, 0.0f, 0.0f);
        gl.glPushMatrix();

        this.draw(gl);
        gl.glPopMatrix();

        boxScrolled+= 0.01f;
        gl.glLoadIdentity();
    }
}

Now they are both drawn in Renderer.OnDraw. However background moves exactly 5 times faster. If I multiply boxScrolled by 5 they will be in sinc and will move together. If I modify backgrounds vertices to be

    float[] vertices = new float[]
        { 1f, -1f, 0.0f, 
          0f, -1f, 0.0f, 
          1f, 1f, 0.0f, 
          0f, 1f, 0.0f };

It will also be in sinc with the box. So, what is going under glTranslate?

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