introducing pointers to a large software project

Posted by stefan on Programmers See other posts from Programmers or by stefan
Published on 2012-05-08T22:46:40Z Indexed on 2012/06/08 16:48 UTC
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I have a fairly large software project written in c++.

In there, there is a class foo which represents a structure (by which i don't mean the programmers struct) in which foo-objects can be part of a foo-object.

Here's class foo in simplest form:

class Foo
{
    private:
        std::vector<unsigned int> indices;
    public:
        void addFooIndex(unsigned int);
        unsigned int getFooIndex(unsigned int);
};

Every foo-object is currently stored in an object of class bar.

class Bar
{
    private:
        std::vector<Foo> foos;
    public:
        void addFoo(Foo);
        std::vector<Foo> getFoos();
}

So if a foo-object should represent a structure with a "inner" foo-object, I currently do

Foo foo;
Foo innerFoo;
foo.addFooIndex(bar.getFoos().size() - 1);
bar.addFoo(innerFoo);

And to get it, I obviously use:

Foo foo;
for ( unsigned int i = 0; i < foo.getFooIndices().size(); ++i )
{
    Foo inner_foo;
    assert( foo.getFooIndices().at(i) < bar.getFoos().size() );
    inner_foo = bar.getFoos().at(foo.getFooIndices().at(i));
}

So this is not a problem. It just works. But it's not the most elegant solution.

I now want to make the inner foos to be "more connected" with the foo-object. It would be obviously to change class foo to:

class Foo
{
    private:
        std::vector<Foo*> foo_pointers;
    public:
        void addFooPointer(Foo*);
        std::vector<Foo*> getFooPointers();
};

So now, for my question: How to gently change this basic class without messing up the whole code? Is there a "clean way"?

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