Particle Effect Completion
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Siddharth
on Game Development
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Published on 2012-06-08T08:43:06Z
Indexed on
2012/06/08
16:50 UTC
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andengine
In my game I use particle effect for various purposes. In that I detect the completion of the particle effect. Basically I want to do something after completion of the particle effect. But the problem is that I didn't able to find the particle effect completion. So any community member please help me.
EDIT : I was creating particle effect using following code
pointParticleEmtitter = new PointParticleEmitter(pX, pY);
particleSystem = new ParticleSystem(pointParticleEmtitter, maxRate,
minRate, maxParticles, mParticleTextureRegion.deepCopy());
particleSystem.setBlendFunction(GL10.GL_SRC_ALPHA, GL10.GL_ONE);
particleSystem.addParticleInitializer(new ColorInitializer(0f, 0f, 1f));
particleSystem.addParticleModifier(new AlphaModifier(1, 0, 0, 0.5f));
particleSystem.addParticleModifier(new ExpireModifier(0.5f));
gameObject.getScene().attachChild(particleSystem);
Using above code the particle effect was started but when finished that I want to detect. After finishing effect I want to remove the object from the scene.
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