Is there a repository of game logic algorithms?

Posted by New2This on Game Development See other posts from Game Development or by New2This
Published on 2012-06-09T01:38:27Z Indexed on 2012/06/09 10:48 UTC
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I'm writing my first 2D game, and I'm writing some tracking logic for the computer enemies. Basic follow-the-player tracking was easy, but ineffectual. Too easy to escape. So I'm trying to implement some more sophisticated flanking and other tactics, and (as expected) it's pretty tricky. This is a topic I know nothing about.

I'm going to keep trying, but it'd be awesome to have some examples or tips to work off of.

Is there any place that has a decent set of pseudocode AI algorithms, or tips or advice on the subject, e.g. for 2D tracking?

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