Exporting UV coords from Blender

Posted by Soapy on Game Development See other posts from Game Development or by Soapy
Published on 2012-06-10T00:58:48Z Indexed on 2012/06/10 4:47 UTC
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So I have searched on google and various other websites but I've not found an answer. The only ones I did find did not work.

So my question is how do I get UV coords from blender (2.63)?

Currently I'm writing my own custom file exporter, and so far have managed to export vertices and their normals. Is there a way to export the UV coords?

N.B. I'm currently try to figure it out using a simple cube that is unwrapped and has a texture applied to it.

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