Dynamically load images inside jar
Posted
by
Rahat Ahmed
on Game Development
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or by Rahat Ahmed
Published on 2012-06-11T02:06:23Z
Indexed on
2012/06/11
4:47 UTC
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I'm using Slick2d for a game, and while it runs fine in Eclipse, i'm trying to figure out how to make it work when exported to a runnable .jar. I have it set up to where I load every image located in the res/ directory. Here's the code
/**
* Loads all .png images located in source folders.
* @throws SlickException
*/
public static void init() throws SlickException {
loadedImages = new HashMap<>();
try
{
URI uri = new URI(ResourceLoader.getResource("res").toString());
File[] files = new File(uri).listFiles(new FilenameFilter(){
@Override
public boolean accept(File dir, String name)
{
if(name.endsWith(".png"))
return true;
return false;
}
});
System.out.println("Naming filenames now.");
for(File f:files)
{
System.out.println(f.getName());
FileInputStream fis = new FileInputStream(f);
Image image = new Image(fis, f.getName(), false);
loadedImages.put(f.getName(), image);
}
} catch (URISyntaxException | FileNotFoundException e)
{
System.err.println("UNABLE TO LOAD IMAGES FROM RES FOLDER!");
e.printStackTrace();
}
font = new AngelCodeFont("res/bitmapfont.fnt",Art.get("bitmapfont.png"));
}
Now the obvious problem is the line URI uri = new URI(ResourceLoader.getResource("res").toString());
If I pack the res folder into the .jar there will not be a res folder on the filesystem. How can I iterate through all the images in the compiled .jar itself, or what is a better system to automatically load all images?
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