Vector-based fonts vs. bitmap fonts in (2d) games?

Posted by jmp97 on Game Development See other posts from Game Development or by jmp97
Published on 2012-06-11T08:41:27Z Indexed on 2012/06/11 16:49 UTC
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I know that many games are using bitmap fonts. Which are the advantages for vector-based font rendering / manipulation when compared to bitmap fonts and in which scenarios would they matter the most?

Prefer a focus on 2d games when answering this question.

If relevant, please include examples for games using either approach.

Some factors you might consider:

  • amount of text used in the game
  • scaling of text
  • overlaying glyphs and anti-aliasing
  • general rendering quality
  • font colors and styling
  • user interface requirements
  • localisation / unicode
  • text wrapping and formatting
  • cross-platform deployment
  • 2d vs 3d

Background:

I am developing a simple falling blocks game in 2d, targeted for pc. I would like to add text labels for level, score, and menu buttons. I am using SFML which uses FreeType internally, so vector-based features are easily available for my project.

In my view, font sizes in simple games often don't vary, and bitmap fonts should be easier for cross-platform concerns (font-formats and font rendering quality). But I am unsure if I am missing some important points here, especially since I want to polish the looks of the final game.

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