accessing object variables in javascript

Posted by user1452370 on Stack Overflow See other posts from Stack Overflow or by user1452370
Published on 2012-06-12T22:31:52Z Indexed on 2012/06/12 22:40 UTC
Read the original article Hit count: 348

Filed under:
|
|

So, I just started javascript and everything was working fine till i came to objects. This peace of code is supposed to create a bouncing ball in a html canvas with javascript but it doesn't work.

  var canvas = document.getElementById("myCanvas");
  var ctx = canvas.getContext("2d");

//clear

function clear() {
    ctx.clearRect(0, 0, canvas.width, canvas.height);
}

here is my ball object

//ball
var ball = {

    x: canvas.width / 2,
    getX: function() {
        return x;
    },
    setX: function(a) {
        x = a;
    },

    y: canvas.height / 2,
    getY: function() {
        return y;
    },
    setY: function(a) {
        y = a;
    },

    mx: 2,
    getMx: function() {
        return mx;
    },
    my: 4,
    getMy: function() {
        return my;
    },
    r: 10,
    getR: function() {
        return r;
    }
};

code to draw my ball

function drawBall()
{
    ctx.beginPath();
    ctx.arc(ball.getX, ball.getY, ball.getR, 0, Math.PI * 2, true);
    ctx.fillStyle = "#83F52C";
    ctx.fill();

}

function circle(x, y, r) {
    ctx.beginPath();
    ctx.arc(x, y, r, 0, Math.PI * 2, true);
    ctx.fillStyle = "#83F52C";
    ctx.fill();
}
//draws ball and updates x,y cords 
function draw() {
    clear();
    drawBall();
    if (ball.getX() + ball.getMx() >= canvas.width || ball.getX()+ ball.getMx() <= 0) {
        ball.setMx(-ball.getMx());
    }
    if (ball.getY() + ball.getMy() >= canvas.height|| ball.getY()+ ball.getMy() <= 0) {
        ball.setMy(-ball.getMy());
    }

    ball.setX(ball.getX() + ball.getMx());
    ball.setY(ball.getY() + ball.getMy());

}

set interval

function init() {
    return setInterval(draw, 10);
}

init();

© Stack Overflow or respective owner

Related posts about JavaScript

Related posts about html5