How to render a terrain using height maps and getting basic collision detection on top of the terrain and camera (moving on the terrain)
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M1kstur
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Published on 2012-05-07T15:52:47Z
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2012/06/15
15:27 UTC
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opengl
I have loaded a .RAW file into a 2x2 array in my class. The way I am rendering it works fine but I am struggling to get the camera to move on top of the terrain. The terrain renders from 0,0,0 (x,y,z) as that is where I put my camera. My camera class allows to the "camera" to move through the scene.
I want to be able to "walk" on top of the terrain with some basic collision detection (if possible). Any tips on where to go for this or any tips?
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