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as seen on Game Development
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What we can remove from this code i.e from PhysicsMouseJointExample to remove the functionality of drag and drog of sprite but i need all functionality except this only user move the sprite with some force and velocity of fling but user can't move the ball as like drag and drop like moving a finger…
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as seen on Game Development
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I am using andengine to make a game where a sprite (player) is going up across the stage, this is my world.
final Rectangle ground = new Rectangle(0, CAMERA_HEIGHT - 2, CAMERA_WIDTH, 2, vertexBufferObjectManager);
final Rectangle roof = new Rectangle(0, 0, CAMERA_WIDTH, 2, vertexBufferObjectManager);
final…
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as seen on Game Development
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I am Developing a game in AndEngine Gles2. I have splash scene, loading scene, menu scene and Level1 scene. I am using a Screen Manager to manage all scenes through which i can easily switch between splash, loading and menu scene, the level1 scene is also loaded from menu perfectly but problem occur…
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as seen on Game Development
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i'm creating a bullet with physics body. Bullet class (extends Sprite class) has die() method, which unregister physics connector, hide sprite and put it in pull
public void die() {
Log.d("bulletDie", "See you in hell!");
if (this.isVisible()) {
this.setVisible(false);
mPhysicsWorld…
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as seen on Stack Overflow
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This is a big issue for me I'm trying to figure out for a long time already.
I'm working on an application that should include a 2D vector indoor map in it.
The map will be drawn out from an .svg file that will specify all the data of the lines, curved lines (path) and rectangles that should be drawn…
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