Xcode workspace with Unity3D as a sub-project?

Posted by Di Wu on Game Development See other posts from Game Development or by Di Wu
Published on 2012-06-19T02:14:09Z Indexed on 2012/06/19 3:24 UTC
Read the original article Hit count: 458

Filed under:
|
|
|
|

Let's say we're developing a 2D game with Cocos2d-iPhone and UIKit and CoreAnimation. But we're also considering leveraging the 3D capabilities of Unity 3D.

Is it possible that we add the Unity3D-generated Xcode project as a sub-project into the workspace and expose the 3D UI element as some kind of UIView subclass so that the native UIKit and CoreAnimation code could use them without the need to mess up with their underlying Unity3D implementation?

© Game Development or respective owner

Related posts about c#

Related posts about iphone