Rotate a vector relative to itself
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by
Paul Manta
on Game Development
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Published on 2012-06-20T21:19:38Z
Indexed on
2012/06/20
21:26 UTC
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I have a plane defined by transform.forward
and transform.right
, with 0 degrees corresponding to the forward vector and positive 90 degrees to the right vector.
How can I create a third vector rotated in this plane. A rotation of 0 degrees would mean the vector is identical to transform.forward
, a rotation of 30 degrees would mean it forms a 30 degree angle with the forward vector.
In other words, I want to rotate the forward vector relative to itself, in the plane it defines with the right vector.
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