DirectWrite Producing Strange Artifacts?

Posted by smoth190 on Game Development See other posts from Game Development or by smoth190
Published on 2012-06-23T17:05:50Z Indexed on 2012/06/23 21:25 UTC
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I've written the basis to my UI system around Direct2D. I like it because it's fast and easy to use (even if I had to do some messy work to get it to work with DirectX11). However, I notice when using DirectWrite I'm getting strange problems with my text.

Text artifacts

As you can see, the e is a little screwwed up, and it overall looks a little bumpy. This only happens with certain fonts in certain sizes, and with certain arrangements of letters. This particular example is Verdana in size 16.0 font.

Can I fix this? It's pretty annoying to change all my words and fonts because of this problem.

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