openGL managing images, VBOs and shaders

Posted by roxlu on Game Development See other posts from Game Development or by roxlu
Published on 2012-04-23T20:38:52Z Indexed on 2012/06/23 15:24 UTC
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I'm working on a game where I use shaders with vertex attributes (so not immediate mode). I'm drawing lots of images and changing the width/height of the quads I use to draw them a lot. To optimize this it's probably a good idea to have one buffer but then one needs to update the complete buffer when one image changes (or only a part of the buffer using glBufferSubData...)

I was just wondering what kind of strategies you guys are using?

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