openGL managing images, VBOs and shaders
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roxlu
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Published on 2012-04-23T20:38:52Z
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2012/06/23
15:24 UTC
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I'm working on a game where I use shaders with vertex attributes (so not immediate mode). I'm drawing lots of images and changing the width/height of the quads I use to draw them a lot. To optimize this it's probably a good idea to have one buffer but then one needs to update the complete buffer when one image changes (or only a part of the buffer using glBufferSubData...)
I was just wondering what kind of strategies you guys are using?
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