Creating UIButtons

Posted by Ralphonzo on Stack Overflow See other posts from Stack Overflow or by Ralphonzo
Published on 2012-06-24T09:08:00Z Indexed on 2012/06/24 9:15 UTC
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During loadView I am creating 20 UIButtons that I would like to change the title text of depending on the state of a UIPageControl.

I have a pre-save plist that is loaded into a NSArray called arrChars on the event of the current page changing, I set the buttons titles to their relevant text title from the array. The code that does this is:

      for (int i = 1; i < (ButtonsPerPage + 1); i++) {
            UIButton *uButton = (UIButton *)[self.view viewWithTag:i];

            if(iPage == 1) {
                iArrPos = (i - 1);
            } else {
                iArrPos = (iPage * ButtonsPerPage) + (i - 1);
            }

            [uButton setAlpha:0];

            NSLog(@"Trying: %d of %d", iArrPos, [self.arrChars count]);
            if (iArrPos >= [self.arrChars count]) {                    
                [uButton setTitle: @"" forState: UIControlStateNormal];
            } else {
                NSString *value = [[NSString alloc] initWithFormat:@"%@", [self.arrChars objectAtIndex:iArrPos]];
                NSLog(@"%@", value);

                [uButton setTitle: [[NSString stringWithFormat:@"%@", value]    forState: UIControlStateNormal];

                [value release];

                //////Have tried:
                //////[uButton setTitle: value forState: UIControlStateNormal];

                //////Have also tried:
                //////[uButton setTitle: [self.arrChars objectAtIndex:iArrPos] forState: UIControlStateNormal];

                //////Have also also tried:
                //////[uButton setTitle: [[self.arrChars objectAtIndex:iArrPos] autorelease] forState: UIControlStateNormal];


            }
            [uButton setAlpha:1];
        }

When setting the Title of a button it does not appear to be autoreleasing the previous title and the allocation goes up and up. What am I doing wrong?

I have been told before that tracking things by allocations is a bad way to chase leaks because as far as I can see, the object is not leaking in Instruments but my total living allocations continue to climb until I get a memory warning. If there is a better way to track there I would love to know.

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