Rendering output to arbitary quadrilateral
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Trainee4Life
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Published on 2012-04-22T04:19:21Z
Indexed on
2012/06/25
15:23 UTC
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I want to render output on a device to an arbitary quadirlateral, i.e. project texture on to a quad. What are the possible ways I could implement it?
Till now, I have investigated:
- Drawing textured quadrilateral - Quads look odd as they are composed of triangles, and the distortion looks odd. The issue I'm facing has been discussed here and here as well.
- Setting transformation on device - Need help in getting this implemented.
- Pixel shaders - Not able to implement the desired effect.
Any help would be much appreciated.
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