How to utilize miniMax algorithm in Checkers game

Posted by engineer on Game Development See other posts from Game Development or by engineer
Published on 2012-06-26T08:47:06Z Indexed on 2012/06/26 15:25 UTC
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I am sorry...as there are too many articles about it.But I can't simple get this.

I am confused in the implementation of AI. I have generated all possible moves of computer's type pieces. Now I can't decide the flow. Whether I need to start a loop for the possible moves of each piece and assign score to it.... or something else is to be done.

Kindly tell me the proper flow/algorithm for this. Thanks

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