Blending effect on textures
Posted
by
joecks
on Game Development
See other posts from Game Development
or by joecks
Published on 2012-06-27T12:03:46Z
Indexed on
2012/06/27
15:27 UTC
Read the original article
Hit count: 235
Hi i am trying to build screen animation like flickering, interlace, color separation similar to old style malfunctioning Amiga screens. The intended effects are shown in this video. I am using libgdx and I already discovered the universal tween engine, which helps a lot to build transitional animations, but how should I approach those blending effects, any suggestions? I will specify my question once I learned more about libgdx, but maybe you could give me some hints already. Thanks!
© Game Development or respective owner