Can frequent state changes decrease rendering performance?
Posted
by
Miro
on Game Development
See other posts from Game Development
or by Miro
Published on 2012-06-27T14:24:11Z
Indexed on
2012/06/27
15:27 UTC
Read the original article
Hit count: 458
Can frequent texture and shader binding decrease rendering performance?
"Frequent" binding example:
for object
for material in object
render part of object using that material
"Low count" binding example:
for material
for object in material
render part of object using that material
I'm planning to use an octree later and with this "low count" method of rendering it can drastically increase memory consumption. So is it good idea?
© Game Development or respective owner