Can frequent state changes decrease rendering performance?
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Miro
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Published on 2012-06-27T14:24:11Z
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2012/06/27
15:27 UTC
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Can frequent texture and shader binding decrease rendering performance?
"Frequent" binding example:
for object
for material in object
render part of object using that material
"Low count" binding example:
for material
for object in material
render part of object using that material
I'm planning to use an octree later and with this "low count" method of rendering it can drastically increase memory consumption. So is it good idea?
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