How to create a NSAutoreleasePool without Objective-C?

Posted by fbafelipe on Stack Overflow See other posts from Stack Overflow or by fbafelipe
Published on 2012-06-28T03:09:28Z Indexed on 2012/06/28 3:16 UTC
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I have multiplatform game written in C++. In the mac version, even though I do not have any obj-c code, one of the libraries I use seems to be auto-releasing stuff, and I get memory leaks for that, since I did not create a NSAutoreleasePool.

What I want is to be able to create (and destroy) a NSAutoreleasePool without using obj-c code, so I don't need to create a .m file, and change my build scripts just for that. Is that possible? How can that be done?

OBS: Tagged C and C++, because a solution in any of those languages will do.

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