InputLayout handling

Posted by Kikaimaru on Game Development See other posts from Game Development or by Kikaimaru
Published on 2012-06-29T20:07:30Z Indexed on 2012/06/29 21:24 UTC
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Where are you supposed to store InputLayout?

Suppose i have some basic structure like.

class Mesh
{
   List<MeshPart> MeshParts
}

class MeshPart
{
   Effect Effect;
   VertexBufferBinding VertexBuffer;
   ...
}

Where should I store input layout?

It's a connection between vertex buffer and specific pass, i can live with just 1 pass but I still have diffferent techniques so i need at least an array with some connection to effecttechniques, but I would appriciate something not crazy like dictionary. I could also create wrapper for Effect and EffectTechnique, but there must be some normal solution.

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