How should I sort images in an isometric game so that they appear in the correct order?
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Andrew
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Published on 2011-02-05T05:08:01Z
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2012/06/30
21:26 UTC
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This seems like a rather simple problem but I am having a lot of difficulty with it. What should I do to properly sort images in an isometric game?
In a normal 2d top-down game one could use the screen y axis to sort the images. In this example the trees are properly sorted but the isometric walls are not.
Example image: sorted by screen y
Wall2 is one pixel below wall1 therefore it is drawn after wall1.
If I sort by the isometric y axis the walls appear in the correct order but the trees do not.
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