Alternatives to the GPL
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Bane
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Published on 2012-06-30T18:51:22Z
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2012/07/01
3:24 UTC
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I made a game, and I am currently making a game engine. I want them both to be completely free and open source. What license should I choose? I was reading a bit on GPL, but that seems to be more suited for system code and libraries, AFAIK, as it doesn't permit the use of code for proprietorial software - which, in turn, implies that the code can be used in the first place. I can see that, obviously, game engines can be considered libraries, and therefor be used, but what about game code?
Is there an alternative to GPL?
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