Periodic updates of an object in Unity
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by
Blue
on Game Development
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or by Blue
Published on 2012-06-30T20:42:46Z
Indexed on
2012/07/01
21:25 UTC
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I'm trying to make a collider appear every 1 second. But I can't get the code right. I tried enabling the collider in the Update function and putting a yield to make it update every second or so. But it's not working (it gives me an error: Update() cannot be a coroutine.)
How would I fix this? Would I need a timer system to toggle the collider?
var waitTime : float = 1;
var trigger : boolean = false;
function Update () {
if(!trigger){
collider.enabled = false;
yield WaitForSeconds(waitTime);
}
if(trigger){
collider.enabled = true;
yield WaitForSeconds(waitTime);
}
}
}
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