Free vs. Paid: Picking a Financial Model

Posted by ashes999 on Game Development See other posts from Game Development or by ashes999
Published on 2012-07-03T17:29:52Z Indexed on 2012/07/03 21:23 UTC
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I finally embarked upon my first "paid" game. What this means is that I will incorporate some sort of monetization strategy in my game. This may mean making the app pay-to-download, making it "freemium" with paid content, or something else.

Having never done something like this, I'm at a complete loss as to how to figure out what I should do. I know a couple of models (pay to download, freemium, etc.) and I can brainstorm some ideas. But how do I figure out what strategy to use?

Perhaps there's some body of research on this? (I recall reading that MMOs popular in Korea use a model where cosmetic changes only are pay-to-buy; everything else is free).

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