Continuous Integration, what are the strategies to manage binary content?

Posted by sebas on Game Development See other posts from Game Development or by sebas
Published on 2012-07-04T11:15:03Z Indexed on 2012/07/04 15:24 UTC
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Currently we are testing various configurations between Feature Branching and CI with Feature toggling.

I can see there are several viable options out there for the code, but I also know that CI totally relies on the possibility to merge the code.

So I wonder, how do you manage CI with binary data, like art assets?

I can also see another problem: all the code can be tested before to commit, I can even validate the data before to commit, but how can I test the art?!

Should I use another methodology for art content?

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