libgdx setOrigin and setPosition not working as expected?
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shino
on Game Development
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Published on 2012-07-04T15:13:16Z
Indexed on
2012/07/04
15:24 UTC
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I create a camera:
camera = new OrthographicCamera(5.0f, 5.0f * h/w);
Create a sprite:
ballTexture = new Texture(Gdx.files.internal("data/ball.png"));
ballTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
TextureRegion region = new TextureRegion(ballTexture, 0, 0, ballTexture.getWidth(), ballTexture.getHeight());
ball = new Sprite(region);
Set the origin, size, and position:
ball.setOrigin(ball.getWidth()/2,ball.getHeight()/2);
ball.setSize(0.5f, 0.5f * ball.getHeight()/ball.getWidth());
ball.setPosition(0.0f, 0.0f);
Then render it:
batch.setProjectionMatrix(camera.combined);
batch.begin();
ball.draw(batch);
batch.end();
But when I render it, the bottom left of my ball sprite is at (0, 0), not the center of it, as I would expect it to be because I set the origin to the center of the sprite. What am I missing?
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