Framework to implement an in game gui editor

Posted by momboco on Game Development See other posts from Game Development or by momboco
Published on 2012-07-06T15:47:30Z Indexed on 2012/07/06 21:26 UTC
Read the original article Hit count: 177

Filed under:
|
|
|
|

I need to do an in game gui editor. The game engine has his own widgets elements and I don't want a gui library that substitute it.

The most difficult task is the implementation of the functionality that makes usable to artists and designers.

  • Positioning
  • Resize
  • Alignment between some elements
  • Multiselection
  • Relationship between children and parents
  • Add guides
  • Magnet to place elements quickly
  • Use of layers
  • Undo / Redo
  • ...

I'm searching a framework or something like, with these functionalities implemented. And a form of append my own engine to make use of it.

It would be ideally a mixing between a tool like Photoshop and libRocket ( engine rendering independent ).

© Game Development or respective owner

Related posts about opengl

Related posts about directx