Framework to implement an in game gui editor
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momboco
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Published on 2012-07-06T15:47:30Z
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2012/07/06
21:26 UTC
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I need to do an in game gui editor. The game engine has his own widgets elements and I don't want a gui library that substitute it.
The most difficult task is the implementation of the functionality that makes usable to artists and designers.
- Positioning
- Resize
- Alignment between some elements
- Multiselection
- Relationship between children and parents
- Add guides
- Magnet to place elements quickly
- Use of layers
- Undo / Redo
- ...
I'm searching a framework or something like, with these functionalities implemented. And a form of append my own engine to make use of it.
It would be ideally a mixing between a tool like Photoshop and libRocket ( engine rendering independent ).
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