Creating Gun objects with upgrades?
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zardon
on Game Development
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Published on 2012-07-08T20:23:13Z
Indexed on
2012/07/08
21:23 UTC
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Hit count: 261
rpg
|statistics
I have a series of guns in my game. I use the Gun
class/object like this:
(Just an example)
@interface Gun : NSObject
{
NSString *name; // Six-shooter
NSNumber *cost;
NSNumber *clipPrice; // ie: 700
NSNumber *clipCapacity; // 6
NSNumber *ammoCapacity; // 6
NSNumber *damage; // 0-10
NSNumber *accuracy; // 0-10
NSNumber *fireRate; // 0-10
NSNumber *range; // 0-10
// Not sure if I have all the stats, but this is fine for now
}
Lets say I want to have 3 upgrades per gun. My problem is I am not sure how to do this.
Examples:
- increase fire-rate
- increase range
- increase accuracy
- silencer
- double ammo capacity (ie: Drum)
- double clip capacity (ie: Taped magazine)
Thus my question is, I'd like to implement an upgrade system to guns but I am not sure how to do it.
Would there be an Upgrade object which is a child to the Gun class, or would it be seperate class altogether.
Thanks for your time.
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