Finding closest object to a location within a specific perpendicular distance to direction vector
Posted
by
Sniper
on Game Development
See other posts from Game Development
or by Sniper
Published on 2012-07-07T20:23:02Z
Indexed on
2012/07/08
9:23 UTC
Read the original article
Hit count: 287
I have a location and a direction vector indicating facing, I want to find the closest object to that location that is within some tolerance distance (perpendicular distance) to the ray formed by the location and direction vector. Basically I want to get the object that is being aimed at.
I have thought about finding all objects within a box and then finding the closest object to my vector from them results, but I am sure that there is a more efficient way.
The Z axis is optional, the objects are most likely within a few meters of the search vector.
© Game Development or respective owner