How do history generation algorithms work?

Posted by Bane on Game Development See other posts from Game Development or by Bane
Published on 2012-07-08T12:28:40Z Indexed on 2012/07/08 15:23 UTC
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I heard of the game Dwarf Fortress, but only now one of the people I follow on Youtube made a commentary on it... I was more than surprised when I noticed how Dwarf Fortress actually generates a history for the world!

Now, how do these algorithms work? What do they usually take as input, except the length of the simulation? How specific can they be?

And more importantly; can they be made in Javascript, or is Javascript too slow? (I guess this depends on the depth of the simulation, but take Dwarf Fortress as an example.)

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