Enabling and Disabling components in Unity

Posted by Blue on Game Development See other posts from Game Development or by Blue
Published on 2012-07-10T20:02:23Z Indexed on 2012/07/10 21:25 UTC
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I'm trying to create an enable/ disable game objects in Unity. I used GameObject.SetActiveRecursively but it only works one-way.

I used a collider in which when an object enters the collider. The game objects become enabled. When they leave or get to a certain point, they disable.

How would I make this a two way system, making it able to be enabled while inside the collider and disabled when outside the collider?

-- The collider is in the game object who is being disabled and enabled.

According to this information from Unity Answers, the object becomes disabled. So how would I make the object enabled?

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