SDL_BlitSurface() not displaying image?
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Christian Gonzalez
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Published on 2012-07-09T22:42:37Z
Indexed on
2012/07/10
9:15 UTC
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So I'm trying to display a simply image with the SDL library, but when I use the function SDL_BlitSurface() nothing happens, and all I get is a black screen. I should also note that I have the .bmp file, the source, and the executable file all in the same directory.
//SDL Header
#include "SDL/SDL.h"
int main(int argc, char* args[])
{
//Starts SDL
SDL_Init(SDL_INIT_EVERYTHING);
//SDL Surfaces are images that are going to be displayed.
SDL_Surface* Hello = NULL;
SDL_Surface* Screen = NULL;
//Sets the size of the window (Length, Height, Color(bits), Sets the Surface in Software Memory)
Screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE);
//Loads a .bmp image
Hello = SDL_LoadBMP("Hello.bmp");
//Applies the loaded image to the screen
SDL_BlitSurface(Hello, NULL, Screen, NULL);
//Update Screen
SDL_Flip(Screen);
//Pause
SDL_Delay(2000);
//Deletes the loaded image from memory
SDL_FreeSurface(Hello);
//Quits SDL
SDL_Quit();
return 0;
}
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