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as seen on Geeks with Blogs
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I'm working on a 2d tilemapped RPG. I've actually made quite a fair amount of progress, but I'm at a point where I need to make a UI decision. I have the overland world completely mapped out, and I have several towns and special areas. I'm on the fence about how to integrate the two.
Scenario 1:
I…
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as seen on Geeks with Blogs
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So yesterday I didn't cut any code for my game but I was able to do a tiny bit of research on the XNA Game Development Technology and the communities out there and do you know what? I feel I'm a bit closer to my goal. The bad news is today I didn't cut code either. However, not all is lost because…
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as seen on Programmers
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I have around 2.5 years of experience as a web developer cum designer working mainly on the LAMP platform. Now, I want to try out game development (of the likes of First Person Shooter games like Call of Duty (COD)). It is one of my dreams to some day succeed in making a profitable, popular, commercial…
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as seen on Game Development
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I am a High School student in Ontario and i am trying looking for college/university programs the are specifically about game design. There are quite a few at most colleges near me, but they are all BA's and I am looking for a BSc. The only one i have been able to find is at digipen but that is across…
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as seen on Game Development
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I know this sounds eally crazy. However, I just want to ask.
Now, I am studying C++ code in my school (My major is computer programming). Honestly, my grade is not so good, and assignments are really hard.
Sometimes, I feel sad that I will spend 8~10 hours per day for coding (which is stressful)…
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as seen on Game Development
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I have a DX10 program, where I create an array of 3 16x16 textures, then map, read, and unmap each subresource in turn. I use a single mip level, set resource usage to staging and CPU access to read. Now, here is the problem:
Subresource 0 contains 1024 bytes, pitch 64, as expected.
Subresource…
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as seen on Game Development
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I'm trying to access some variables in my shader, but I think I'm doing this wrong. Say I have a constant buffer that looks like this:
cbuffer perFrame
{
float foo;
float bar;
};
I got an ID3D10EffectConstantBuffer reference to it, and I can get a specific index by calling GetMemberByIndex…
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as seen on Game Development
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I was wondering if anyone could elaborate any further on something thats been bugging be me.
In DirectX9 the main supported back buffer formats were
D3DFMT_X8R8B8G8 and D3DFMT_A8R8G8B8 (Both being BGRA in layout).
http://msdn.microsoft.com/en-us/library/windows/desktop/bb174314(v=vs.85).aspx
With…
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as seen on Stack Overflow
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Hi,
I'm having some troubles finding out how i can render an offscreen texture to the
screen.
Can anyone help me with pointing me in the right direction?
Thx
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as seen on Game Development
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I'm trying to use direct2d to render images off-screen using WindowsAPICodePack. This is easily achieved using WicBitmapRenderTarget but sadly it's not hardware accelerated.
So I'm trying this route:
Create direct3d device
Create texture2d
Use texture surface to create render target using CreateDxgiSurfaceRenderTarget
Draw…
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