Java getResourceAsStream as local resource

Posted by Dajgoro Labinac on Game Development See other posts from Game Development or by Dajgoro Labinac
Published on 2012-08-28T02:03:55Z Indexed on 2012/08/28 9:51 UTC
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Before using LWJGL, I used the Graphic method, and there I displayed imageicons, and I had the picture file located in the resources. I used:

ImageIcon tcard = new ImageIcon(this.getClass().getResource("RCA.png"));

to load the image.

Now when I load textures in LWJGL, I have to use absolute paths to locate the file:

tcard = TextureLoader.getTexture("PNG",  ResourceLoader.getResourceAsStream("C:/RCA.png"));

I tried Googling, but I didn't find anything helpful. How can I load the image from the local resources like in the first example?

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