Java ResourceLoader.getResourceAsStream local resource

Posted by Dajgoro Labinac on Game Development See other posts from Game Development or by Dajgoro Labinac
Published on 2012-08-28T02:03:55Z Indexed on 2012/08/28 3:53 UTC
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Before using lwjgl, i used the Graphic method, and there i displayed imageicons, and i had the picture file located in the resources. I used: ImageIcon tcard = new ImageIcon(this.getClass().getResource("RCA.png")); to load the image.

Now when i load textures in lwjgl, i have to use absolute paths to locate the file: tcard = TextureLoader.getTexture("PNG", ResourceLoader.getResourceAsStream("C:/RCA.png"));

I tried googling, but i didn't find anything helpful... How can i load the image from the local resources like in the first example?

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